![]() ![]() This information includes a description of all parameters, return values, error conditions, and related commands. The OpenGL ES 2.0 specification implements a. The reference pages (also known as "man pages") include all of the important usage information for each command. implement a fixed function pipeline and are derived from the OpenGL 1.3 and 1.5 specifications, respectively. Use the index at the left to choose any OpenGL ES or EGL reference page for viewing. Note: Before starting your programming project, decide whether to use OpenGL© ES 1.1 or 2.0, because they are not not fully compatible with each other. OpenGL© ES 2.0 does not support the fixed function transformation and fragment pipeline of OpenGL© ES 1.x.Features a programmable 3D graphics pipeline with the ability to create shader and program objects and the ability to write vertex and fragment shaders in the OpenGL© ES Shading Language. • Defined relative to the OpenGL© 2.0 specification WebGL does so by introducing an API that closely conforms to OpenGL ES 2.0 that can be used in HTML
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